The Secret

Well, there is nothing very secret about The Secret. I just saw these great experiments by Peter Guthrie and thought I would have a go at it.

Technically, the focus of the images is the water, which was done using a PhoenixFD Ocean texture (you can get it by installing the PhoenixFD demo) and inputing it into a VrayDisplacement modifier on a simple subdivided plane. The material is a normal water material. The only thing special about it is that it has a glossiness value of 0.8 on the highlights (not the reflection) to really catch the sun.

I used a noise map with quite a large scale as a mask to mix two different Ocean maps (using a mix map) to simulate wind variations on the sea surface, with rougher and quieter patches.

There is also a Vray Environment Fog, with roughly the same value as Peter’s (density between 250 and 750 meters, GI subdivs between 50 and 100, height 50 meters). The camera is positioned between 3 and 5 meters from the sea surface.

I used various skies from my library to light these. Visit Peter’s sky shop for a good selection of great skies to get you started.

As for the significance of these strange shapes hovering over the water, well, that’s a secret…

The Secret

The Secret

The Secret

The Secret