So this is a first: My first exterior scene for sale–for what it’s worth. The Spring is a detailed 3ds Max environment designed for rendering in V-Ray Next GPU. You can use it as a showcase for your models, as a virtual environment for your CG projects, or as a collection of detailed 3D assets to pilfer and abuse as you see fit. But before you do anything please check a few important health warnings at the bottom of this post.
The scene is centered around a classical wood structure in late 19th-century French resort architecture. It is inspired by an existing structure in my beautiful home town of Vichy (which is incidentally applying for UNESCO world heritage status), but with some considerable liberties taken. In the end, it is largely a fantasy vision anchored in reality.
The scene includes some very special assets, such as these nice pollarded plane trees that make French town squares and school yards look so picturesque, and which, to my knowledge, are not available as 3D assets anywhere else. There are three different models, all with photo-scanned trunks and textures, plus one, non-pollarded and larger plane tree for a less domesticated look, also with scanned trunk and scanned bark and leaf textures.
Not to mention a ton of models for scattering (pebbles, scanned dead leaves, grass, clover…) as well as detailed entourage models, including an ornate cast-iron bench, a deliciously romantic cast-iron lamp post, glazed Anduze planters that scream Côte d’Azure, and some Versailles-inspired wood planters, all with their respective vegetation: orange trees, oleanders, hydrangea, boxwood shrubs… Everything to make your own laid-back French garden at home.
A lot of love went into making these models. The cast-iron bench, the lamp post and the Anduze planters, for instance, were modeled in Max, unwrapped by hand, detailed in ZBrush, retopologized and baked to lower poly versions, and hand-painted and shaded in Substance painter, making them very unique.
All the renders here are straight from the VFB thanks to some exposure, color balance and curve action, as well as lens effects. Of course, you can also turn all of this off and render in linear 32-bit for post-processing in your 2D application of choice.
ATTENTION though. Before you press that buy button, make sure you read the following:
- This is not a scene for the faint of heart. At 1.44GB of textures and geometry, make sure you have enough VRAM in your GPU. On my rig, with two RTX 2080ti, the scene took about 7GB of VRAM to render. If you have a bigger setup, there is an option to displace the footpath, which is currently disabled as I didn’t have enough VRAM to render some of the more close-up shots. Feel free to enable it if you dare.
- This is a V-Ray GPU scene. It will work fine on the latest version of V-Ray Next GPU. And it will likely also work on V-Ray Next (CPU), but some materials may need tweaking, especially bump values, and the final result may look slightly different. So bear that in mind if you are buying this to render it on the CPU. It may need some hand tweaking.
- IMPORTANT: This scene will require ItooSoft’s Forest Pack Pro to render as advertised. This indispensable plugin is needed for the grass, the dead leaves, the pebbles on the footpath, the Hydrangea rows, and the background trees. Basically all the scattered stuff. Of course, if you don’t have the plugin, you can scatter all these elements manually or via another scatter solution.
- The big trees and most of the smaller plants are in the scene as V-Ray proxies. This is essentially to make the navigation easier. If you need to, for instance in order to convert the scene for another renderer, you can of course load any proxy as a mesh.
- Purely for information, all of these shots took about an hour to render with buckets at 2400×1600 pixels.
With this out of the way, feel free to check the scene page on Turbosquid for more info, including previews of the individual assets, wire renders, etc. And see a few more shots below.