I’ve been having lots of fun with photogrammetry lately, scanning various objects and experimenting with ways to make the super-heavy scan data light enough to manage in an archviz context. I’ve used decimation as well as retopology and projection, which yields cleaner meshes but is a lot more work, and I haven’t settled on a workflow yet.
I’ve also been putting some work into using the resulting textures to build plausible shaders.
After a series of bread and cheese models, I’ve now moved to healthier stuff.
The images above and below were put together in 3ds Max and rendered in V-Ray and V-Ray RT.
I’ve dropped the entire scene into the warehouse (get it here). This time, the archive includes the full ready-to-render styled scene in addition to the individual models, properly separated for easy exporting to your scenes. I think one could have fun with these and that.
You can find my previous scanned food models here, here, here, and here.
I’m working on a new set of high-carbohydrate assets, which I’d like to be better than the old ones. I’ll also release a Corona version of the vegetable and, perhaps, an Octane version. I might even make one giant discounted collection in the Warehouse if there’s interest. I’ve also started experimenting with trees with real scanned trunks, here and here, and I’m working on a large exterior scene that should be ready shortly.
In other words, lots of stuff. So watch this space for updates.
@steyin, @dreamline: Very interesting. I’ll try this. In this case, though, this is a very high-res stone texture stitched from several photos (using photomerge in Photoshop).
So much experimenting and end result is catching great surface details. Neat job!
@steyin Try using bercon noise map; if you’re familiar with settings try following: Noise type: Simplex 3D, fractal: fbm, play with these parameters: low/high(0.3/0.9), levels(2.5), lacunarity(1.725), exponent(0). To get more complex results you can have 2-3 beronmaps layered in composite map. Lastly this map can be used in shader’s reflection, displacement (usually different noise settings to create more interesting result as per above renders).
Very nice. As an aside, where did you get the texture map for the countertop? I’ve been looking for something like that to use as a water table material for my arch renders, or is it a composite of noise/siger maps?
Really nice! I have tried linen tree, and it is really nice for close shots! Thank you.
And I hope you are going to make that exterior scene for Vray 🙂 Cant wait!
Really nice stuff! Perfect! Is ist made with Agisoft Photoscan?
I did some tests (bread) with Photoscan a few weeks ago and thought: “I have to do some fruit and vegetables!” …. 🙂