Now for something a little different.
A few weeks ago, I ran into a documentary about Tokyo’s majestic underground flood overflow system, otherwise known as the Metropolitan Area Outer Underground Discharge Channel.
One thing led to another and at the end of it I had the four images below about what else might have happened deep underneath the Japanese metropolis.
As (pretty much) always, this is 3ds Max and V-Ray, with a bit of ZBrush to roughen the edges and some PhoenixFD and TyFlow for the special effects. Everything you see is 3d, with post-work limited to curve adjustments.
Hope you like them. Do ask if these make you perplex though I can’t guarantee that I can explain everything.
Thanks Francesco! To answer your questions, for this piece (take the ancient facade in the rocks for instance), I exported a mid-res model, unwrapped and subdivision friendly, and brought it into ZBrush, where I subdivided it further but without smoothing. I then was able to sculpt all the damage and stone surface there before bringing it back with a normal map for the detailing.
TyFlow is an insanely versatile particle system for Max. It does much more than particles: for instance cloth and rope simulation, fluids, VDB generation, mesh deformations, physics interaction, motion graphic, voxelization, scattering, shading, meshing, splines… it’s not necessary for ArchViz (I only used it to generate sparks here), but what it does is give you a series of tools that turn good old rusty Max into something close to Houdini.
Hi Bertrand, I always like to see your works. I really appreciate the color grading and the “smart” post-production you do on your works, I think so too!
I want to ask you two things, the first is how do you import into zbrush: do you enter with the lowpoly model and increase the poly in zbrush or higpoly?
The second question is: what is tyflow good for? How useful can it be to know tyflow in archviz? (This would be a third question)