I’ve been getting lost in some very pared-down marketing visuals for Norm Architects and Menu recently and decided to explore something along these lines. This was also an occasion to replenish my furniture collection and to experiment with Connecter, which turns out to be an incredibly helpful tool. I wish I had found it earlier.
I’ve been a fan of minimalism pretty much since the word was coined, but these images go a little bit further than even I had been comfortable with so far. There’s the furniture by Menu, which is super ascetic, the limited palette, the dark kitchen, and deliberate desaturation. Doing this, the hard bit is to decide what shouldn’t be part of the image.
Technically, this is 3ds Max & V-Ray GPU pretty much as always. The architecture I picked made the scene a little tougher to render than I had hoped, probably because of the limited amount of light once you step away from the main window. So render times were in the one to two hour region and I had to use the denoiser pretty extensively. There is some wonky stuff happening in the glass materials that I have yet to figure out.
A lot of the materials here use textures scanned with Dabarti Capture. and the Karin Easy Chair ( Bruno Mathsson, 1969, now produced by DUX) below has some Forest Pack microfiber action on it, which is almost invisible yet makes all the difference. The pampa grass is a GrowFX experiment. Substance Painter was used to texture several of the assets.
For a change, I didn’t do my post-production in ArionFX but decided to do everything in the VFB. I used custom exposure and burn values, white balance, color balance and curve adjustments, as well as lens effects. The only thing missing is CA.
21 thoughts on “Monochrome”
Hey Johan. The Karin chair is uploaded.
Hello, another friendly reminder about uploading the scene for us to purchase! 😀
Just a friendly reminder about the Karin Chair. Could you put it up for sale?
Have a great Christmas
I m curious to see your vray2sided micro fibers on the Mathsson chair. I dabbled with it a couple of hours following your previous post and all my tests were horrific.
Amazing renderings, like always, Top level 🙂
I think wonky stuff in glass materials is related either to DOF setting or Denoiser having some issues processing refractions.
Amazing – thank you Bertrand.
@per thanks a lot! Yes, I could certainly do that. Will probably upload it in the coming weeks.
Great work – won’t you consider putting up the Karin Chair for sale?
@CiroCardoso, with LibraryTrack/Relink you don‘t have to open any files as well. But it seems much faster. You can even batch-convert your whole library from, let‘s say V-Ray, to FStorm.
@Bobby, to put in context the files (20) in question take around 15 minutes each to open, plus run the script and saving. So Connecter saves a ton of time, taking into account you don’t have to open the max file at all.
Thank’s Benoit for the coment
@Walter: Just bump (a normal map)
How did you make the table? Does the relief have a bump or a displacement? Great work as always¡
@CircoCardoso, 10 minutes?? LibraryTrack/Relink by Pixamoon does the same in 10 seconds…
@DavidAnderson – yeah, you can do that. I had around 20 files with proxies and textures missing and I need it to relink to the correct location. Took me 10 minutes for all the 20 files. And you can also drag and drop 3ds max .mat files.
Hey Bertrand, to get reflexion/refraction to play well with the denoiser you have to make sure “affect all channels” is selected.
Awesome work, Bertrand!
Hi the black wood of the plate in the third photo is from Dabarti?
Awesome job as always Bertrand, great to see you are still rocking it! 🙂 I don’t remember you ever explaining the reasoning behind going the GPU route so hope you don’t mind me asking, how come you started GPUing so much?
Keep it up!
I love the projects of you. The darkness is yours as before. Line and not ArionFX. The white color when you use ArionFX is strange.
Really nice work Bertrand as usual. If you are doing more post on the VFB, have a look at the VFB+ where you can add some nice CA and fake DOF.
Oh and Connecter is such a powerful tool. I have all my models and material libraries on Connecter. Did you know you can relink texture without opening the max file?