After some weeks spent playing with monumental things (more on this later), I felt like a change of scale.
This doodle started with an exercise in improving my glass shaders and models and, as these things do, gradually morphed into a little scene using a mix of new and existing assets, some of which you will have noticed in other places.
Technically, the modeling was done in 3ds Max, with some Agisoft Photoscan scans cleaned up and retopoed in ZBrush. I also used Substance Painter to paint displacement maps for the glass bottles and texture the spoon and other metallic objects. The floorboards and the fabric were scanned with Dabarti Capture, with the scans touched up in Affinity Photo, and the smoke was done with Phoenix FD. The sugar on the wood boards is a TyFlow particle system. In the jar, it’s a Forest Pack object. The rendering was done in V-Ray Next GPU and post-production is in ArionFX.
Clay and wire renders below. Let me know in the comments what you make of it or if you have any question.