Etienne-Louis Boullée was arguably the most influential French architect of the revolutionary era, yet little of his work was ever built.

He made his mark as a theoretician and teacher, defining a stark, geometrical and monumental interpretation of neo-classicism.

Despite achieving recognition in his lifetime, he was largely forgotten after his death, only to be rediscovered in the 20th century.

It is hard to look at Boullée’s elaborate sketches today without wondering how these extraordinary monuments would appear to us if they had ever been built.

What if they had?

Lux in Tenebris is a speculative exploration of the work of Boullée, extrapolated from faded etchings into a fully digital imagined reality.

Below are some stills and screen grabs of the 3ds Max scenes. All comments welcome.