Bauhaus Archiv

After some fooling around with abstract, parametric and generative toys, here is a rather more conventional archviz project, the latest in a series of reconstruction of existing architecture–this time the Bauhaus Archiv in Berlin.

Originally intended for Darmstadt, the building was replanned and built in 1976-79 by Alex Cvijanovic and Hans Bandel based on an original design by no other than Walter Gropius. It now houses Berlin’s Bauhaus museum.

The modeling was done in 3ds Max 2014 and the project rendered in V-Ray 3. The scene makes heavy use of Itoo’s Forest Pro scattering plugin. The main challenge here was the unwrapping and texturing of the entire building while making sure it would still look good at close range. The asset has custom, hand-painted textures on three different UV coordinate sets, with some procedural details added. A very laborious process.

After some hesitation, I decided to go for a flat, overcast look, with only a tiny bit of directional sunlight. For this, I used a couple of HDRs but the main ones were Peter Guthrie’s 1044 Overcast Sun and 1313 Cloudy. In some images, I added my own backplates. Others use the HDR itself as background.

The post-production was mainly done using ArionFX for Photoshop, a new tool by Random Control, which makes the Arion real-time render engine. ArionFX is a fully featured photographic tonemapper designed for CGI artists and, most importantly, capable of operating with 32-bit images.

I also modeled some classic outdoor furniture for this, which will find its way to the warehouse shortly.

Below is the rest of the series, which you can also find here and here.

Bauhaus Archiv

Bauhaus Archiv

Bauhaus Archiv

Bauhaus Archiv

Bauhaus Archiv

Bauhaus Archiv

Bauhaus Archiv

Bauhaus Archiv

Bauhaus Archiv

Bauhaus Archiv