• PG Skies Direct

    When it comes to lighting an interior or exterior scene, the sky’s always the limit. But if you’ve been in this business for some time, chances are you already know the secret to subtle, atmospheric lighting. Archviz legend Peter Guthrie was the first artist to offer very high-resolution, high-dynamic-range sky panoramas to light your scene. These skies …

  • High-Carb CG – and big warehouse update!

    I’ve spent quite a bit of my spare time in the past few weeks prepping a second series of ready-to-render bread assets. And since I had been experimenting with Grant Warwick‘s latest material session (edible stuff), I decided to add the chocolate, strawberry pie and caramel in one big, calorie-laden image. The technique for the …

  • Just a doodle

      I’m never very fast at trying the tools new versions of 3ds Max come loaded with. I’d meant to play with “perspective match” for some time since it was introduced in Max 2014 and never got round to it. So just as I’m beginning to delve into Max 2015, here is a little doodle …

  • Wonky Bokeh

    After I posted my two latest bigger projects, Maison de Verre and Salle Labrouste, a few people asked how I obtained my DOF, and in particular the strangely shaped bokehs that came with it. The answer: custom aperture maps. Custom apertures are not specific to CG. Photographers have played with stencils attached to their lenses for decades. …