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	<title>BBB3viz</title>
	<atom:link href="http://bertrand-benoit.com/blog/index.php/feed/" rel="self" type="application/rss+xml" />
	<link>http://bertrand-benoit.com/blog</link>
	<description>The CG blog of BBB3</description>
	<lastBuildDate>Sun, 15 Apr 2012 15:17:12 +0000</lastBuildDate>
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		<title>Materialism (1)</title>
		<link>http://bertrand-benoit.com/blog/2012/04/15/materialism-1/</link>
		<comments>http://bertrand-benoit.com/blog/2012/04/15/materialism-1/#comments</comments>
		<pubDate>Sun, 15 Apr 2012 15:13:04 +0000</pubDate>
		<dc:creator>BBB3VIZ</dc:creator>
				<category><![CDATA[CG Techniques]]></category>

		<guid isPermaLink="false">http://bertrand-benoit.com/blog/?p=630</guid>
		<description><![CDATA[As promised, I wanted to follow up on my Eames series with a few pointers about the materials created for the chairs. This is the first in a series of mini how-to tuts about materials. The Eames chairs are a good place to start. They all use materials that are meant to show some age, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/materialstut1/" rel="attachment wp-att-631"><img class="aligncenter size-full wp-image-631" title="MaterialsTut1" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/MaterialsTut1.jpg" alt="" width="600" height="600" /></a></p>
<p>As promised, I wanted to follow up on my Eames series with a few pointers about the materials created for the chairs. This is the first in a series of mini how-to tuts about materials.</p>
<p>The Eames chairs are a good place to start. They all use materials that are meant to show some age, a certain vintage quality and patina, yet are as simple as materials can get. They are a good way to demonstrate how materials can be made to look realistic without necessarily using complex, multi-layered setups that would take a long time to render. I will explore more complex materials later on (indeed, I&#8217;m planning a post just about multi-layered mats), but, for the sake of economy, I only use them in my work to achieve effects that cannot be obtained with single-layer mats.</p>
<p>For this series, I have cobbled together a material test scene. I may upload it for free to TS if there is interest, but there really is nothing to it. For illumination, it uses an HDR map and two light planes (left and above). HDRIs in material testing scenes are anathema to purists because they give the mats a non-neutral colour cast. I don&#8217;t care. I want my materials to look the way they would in a fully constructed scene and an HDRI map is the most efficient way to recreate a plausible physical environment for the ball to to reflect and refract. In any case, I would trust such a material scene vastly more than I would the mat editor&#8217;s preview, which has a way of looking very much unlike what the mat will look like in the scene.</p>
<p>A few points before looking at the specific mats.</p>
<p>1. Material creation should always be done by using real-world reference. Try to look at the actual objects whose features you are trying to re-create, or at least look at several photos taken in different light conditions. Do not create materials just from memory or by looking at other artists&#8217; renders. Also, do not hesitate to ask colleagues, partners or your kids about what they think of your materials &#8211; a fresh pair of eyes, possibly belonging to someone who has little to do with CG, is the best way to tell you if you are on the right track.</p>
<p>2. Be as subtle as you can be. When fine-tuning a specular or bump map, find a setting you like, then take the effect down one or two notches. Some things should only be suggested.</p>
<p>3. Do not feel like you have to use variations of the same map in all your slots. Real life does not always work like that (although it sometime does). Add extra, discrete layers to your glossiness and bump maps &#8211; they will only add to the material&#8217;s realism.</p>
<p>4. Even when doing single-layer materials, don&#8217;t be afraid of layering your maps by using Max&#8217;s composite map or Vray&#8217;s blended textures. These multilayered maps are a good way of masking repetitions in tiled bitmaps and can help you conserve memory by deriving many different looks from a limited number of maps.</p>
<p><strong>Eames plastic red</strong></p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/eamesredplastic/" rel="attachment wp-att-632"><img class="aligncenter size-full wp-image-632" title="EamesRedPlastic" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/EamesRedPlastic.jpg" alt="" width="600" height="600" /></a></p>
<p>This is one of the simplest materials in the scene, used on the plastic version of the chair shells (for reference, the ball is 40x40cm). Here is how it looks like in Slate, including a few details about the diffuse slot:</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/pscred1/" rel="attachment wp-att-633"><img class="aligncenter size-full wp-image-633" title="PSCred1" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/PSCred1.jpg" alt="" width="600" height="549" /></a></p>
<p>I could have used a plain colour here, or a VrayColor if I needed float values. The reason I used a bitmap instead was that I wanted to be able to easily switch the colour of the chair to one of a few pre-determined hues. So I painted a small colour swatch in Photoshop showing all the available tints for these chair models and used the CroppingPlacement took in the bitmap editor in Max to isolate only one colour &#8211; in this particular case a slightly orangey red.</p>
<p>The next step was to add a very subtle imperfection to the surface. I didn&#8217;t want it to be visible in the diffuse, only in the specular and glossiness slots, which is enough to give a slightly aged, real-world feel to the material. Here is a low-res version of the map I used in the specular slot (note that I only used unfiltered bitmaps, regardless of the slot, even  though that can lead to longer render times):</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/briongloss2/" rel="attachment wp-att-634"><img class="aligncenter size-full wp-image-634" title="BrionGloss2" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/BrionGloss2.jpg" alt="" width="600" height="600" /></a></p>
<p>You see that I used a much lighter, low-contrast version of the same map in the glossiness map. That&#8217;s what you want to do, but you don&#8217;t have to do it that way. Most of the time, you can get along by using a colour-correct map to extract a lighter, lower-contrast version of the spec map, which you can then plug into the glossiness slot.</p>
<p>Lastly, I opted for a procedural noise map to replicate the rugged, high-frequency bump on the plastic shell. Here is the setup (note the very low scale):</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/pscred3/" rel="attachment wp-att-635"><img class="aligncenter size-full wp-image-635" title="PSCred3" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/PSCred3.jpg" alt="" width="347" height="441" /></a></p>
<p>Here are the details about the material proper. I&#8217;ve marked in red the important bits. These include Fresnel reflection on &#8211; as it should be for all materials except very reflective metals; Reflection subdivs of 64 &#8211; which can be lowered depending on your render settings; reflection cut-off value of 0,001 (instead of the default 0,01), which will ensure accurate reflections when working in linear space; specular, glossiness and bump map contributions of 40, 55 and 18 per cent respectively &#8211; essentially a way to fine-tune how heavily the map will affect the final result.</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/pscred4/" rel="attachment wp-att-641"><img class="aligncenter size-full wp-image-641" title="PSCred4" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/PSCred4.jpg" alt="" width="347" height="1268" /></a></p>
<p>Here is what the material looks like on a real model:</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/lafonda2/" rel="attachment wp-att-636"><img class="aligncenter size-full wp-image-636" title="LaFonda2" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/LaFonda2.jpg" alt="" width="600" height="540" /></a></p>
<p>And here is how it looks in black, which tells us one important thing &#8211; darker materials look more reflective:</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/eamesblackplastic/" rel="attachment wp-att-637"><img class="aligncenter size-full wp-image-637" title="EamesBlackPlastic" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/EamesBlackPlastic.jpg" alt="" width="600" height="600" /></a></p>
<p>&nbsp;</p>
<p><strong>Fibreglass</strong></p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/eamesfibreglass/" rel="attachment wp-att-640"><img class="aligncenter size-full wp-image-640" title="EamesFibreglass" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/EamesFibreglass.jpg" alt="" width="600" height="600" /></a></p>
<p>This material (designed for the vintage version of the chair as environmentally-unfriendly fibreglass was originally used before it became technically possible to cast entire plasic shells in one go) was derived from the plastic material with the following tweaks:</p>
<p>1. A dirtier diffuse made by merging the colour bitmap with a dirt map using a composite map set to a &#8220;multiply&#8221; blending mode at 75 per cent;</p>
<p>2. A lower glossiness for sharper reflection and a slightly higher specularity;</p>
<p>3. A &#8220;fibreglass&#8221; bump map &#8211; actually a normal map derived from photos of real vintage chair shells (I only used the fibreglass map in the bump slot because it was too repetitive to be used in the diffuse slot, which I should ideally have done). There are many different Photoshop plugins and standalone applications to derive normal maps from photos. One cost-effective but bare-bone standalone solution is <a href="http://shadermap.com/">Shadermap</a>. Another, costlier but integrated in Photoshop and endowed with more controls is <a href="http://www.pixplant.com/">Pixplant</a>. Note that normal maps should be loaded as bitmaps with a gamma of 1.0 and plugged into a Normalbump or VrayNormal maps before being plugged into the bump slot of the material.</p>
<p>4. The dirt, specular and glossiness maps are the same that were used in the plastic material.</p>
<p>Here is how the material looks like in slate:</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/fibreglass1/" rel="attachment wp-att-642"><img class="aligncenter size-full wp-image-642" title="Fibreglass1" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/Fibreglass1.jpg" alt="" width="600" height="359" /></a></p>
<p>And in the editor:</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/fibreglass2/" rel="attachment wp-att-643"><img class="aligncenter size-full wp-image-643" title="Fibreglass2" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/Fibreglass2.jpg" alt="" width="347" height="1268" /></a></p>
<p><strong>Sharp and painted metals</strong></p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/blackpaintdirty/" rel="attachment wp-att-644"><img class="aligncenter size-full wp-image-644" title="BlackPaintDirty" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/BlackPaintDirty.jpg" alt="" width="600" height="600" /></a></p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/fingerstainedchrome/" rel="attachment wp-att-645"><img class="aligncenter size-full wp-image-645" title="FingerStainedChrome" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/FingerStainedChrome.jpg" alt="" width="600" height="600" /></a></p>
<p>This example shows how minimal changes can yield completely different looking materials. The main difference between these two is the absence of fresnel reflection (for the chrome mat) and a dedicated bump map (for the black paint mat). Otherwise, they share most of their characteristics, as you can see here:</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/metals1/" rel="attachment wp-att-646"><img class="aligncenter size-full wp-image-646" title="Metals1" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/Metals1.jpg" alt="" width="538" height="899" /></a></p>
<p>This is the kind of material that succeeds or fails based on the quality of the textures. I used three here:</p>
<p>1. A specular map designed to give a very, very subtle variation in reflectivity across the surface;</p>
<p>2. a glossiness map, basically scratches, finger- and handprints painted with custom brushes in Photoshop;</p>
<p>3. a bump map to &#8220;break&#8221; the surface of the painted material (note how the bright spots on the map read like the grains of sand or dust you often see on shoddy paint jobs).</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/sony-dsc/" rel="attachment wp-att-647"><img class="aligncenter size-full wp-image-647" title="SONY DSC" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/Metals2.jpg" alt="" width="600" height="600" /></a></p>
<p>Here are the two materials in the editor. Note that I&#8217;m using a Ward this time, which works better for metals. Also, you will notice that the contribution of the glossiness map is extremely low &#8211; you really want this to be very subtle. If you cannot make it subtle enough, try loading the bitmap with a gamma of one, which will make it even fainter.</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/metals3/" rel="attachment wp-att-648"><img class="aligncenter size-full wp-image-648" title="Metals3" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/Metals3.jpg" alt="" width="347" height="1268" /></a></p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/metals4/" rel="attachment wp-att-649"><img class="aligncenter size-full wp-image-649" title="Metals4" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/Metals4.jpg" alt="" width="347" height="1268" /></a></p>
<p><strong>Old, tired metal</strong></p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/metaloldscratch/" rel="attachment wp-att-650"><img class="aligncenter size-full wp-image-650" title="MetalOldScratch" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/MetalOldScratch.jpg" alt="" width="600" height="600" /></a></p>
<p>I needed an older metal for my vintage chairs. This one was totally over-the-top, but I quite liked the effect in the end so I decided to include it here, just as an example of the interesting effects you can obtain with single-layered materials and the right bitmaps.</p>
<p>Here are the details:</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/metalold3/" rel="attachment wp-att-651"><img class="aligncenter size-full wp-image-651" title="MetalOld3" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/MetalOld3.jpg" alt="" width="347" height="1268" /></a></p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/metalold2/" rel="attachment wp-att-652"><img class="aligncenter size-full wp-image-652" title="MetalOld2" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/MetalOld2.jpg" alt="" width="600" height="464" /></a></p>
<p>A few things to note:</p>
<p>1. Fresnel reflection is not active, yet the reflectivity of the metal is low, giving it a dustier look. The map only contributes 15 per cent of specularity, with the specularity colour contributing the rest. Mixing bitmaps and colours to generate the overall reflectivity will make the effect more subtle.</p>
<p>2. The diffuse map was desaturated via a colour-correction map before use.</p>
<p>3. The specular/glossiness maps are the same and, like the normal map, were derived from an <strong>inverted</strong> greyscale version of the diffuse (the white scratches had to be indented and unreflective, not prominent and reflective).</p>
<p>Here is the maps I used:</p>
<p><a href="http://bertrand-benoit.com/blog/2012/04/15/materialism-1/metalold1/" rel="attachment wp-att-653"><img class="aligncenter size-full wp-image-653" title="MetalOld1" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/MetalOld1.jpg" alt="" width="600" height="600" /></a></p>
<p>That&#8217;s it for today. I hope this was of some interest. I&#8217;ll be back shortly with a look at more complex materials. Of course, feel free to ask if you would like to know about a specific material or effect.</p>
<p>&nbsp;</p>
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		<slash:comments>57</slash:comments>
		</item>
		<item>
		<title>Eames Photoshoot</title>
		<link>http://bertrand-benoit.com/blog/2012/04/09/eames-photoshoot/</link>
		<comments>http://bertrand-benoit.com/blog/2012/04/09/eames-photoshoot/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 17:26:26 +0000</pubDate>
		<dc:creator>BBB3VIZ</dc:creator>
				<category><![CDATA[3D assets]]></category>
		<category><![CDATA[Personal work]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://bertrand-benoit.com/blog/?p=612</guid>
		<description><![CDATA[Here is a short series of images I&#8217;d been keeping under wraps. My original idea was to create small tutorials focused on the various materials used in the scene and to release these together with the images. However, since Australian online decoration magazine EST has done me the honour of publishing a feature on these, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bertrand-benoit.com/blog/2012/04/09/eames-photoshoot/eamesshowcase1/" rel="attachment wp-att-613"><img class="size-full wp-image-613 aligncenter" title="EamesShowcase1" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/04/EamesShowcase1.jpg" alt="" width="600" height="800" /></a></p>
<p>Here is a short series of images I&#8217;d been keeping under wraps. My original idea was to create small tutorials focused on the various materials used in the scene and to release these together with the images. However, since Australian online decoration magazine EST has done me the honour of publishing <a href="http://www.estemag.com/2012/04/it-may-be-hard-to-believe-but-following.html" target="_blank">a feature on these</a>, I thought I would not hold on to them any longer. Which doesn&#8217;t mean I&#8217;ve given up on the tuts. On the contrary. I will be publishing them in the next few weeks. So if you&#8217;re into vintage plastic, stained wood or greasy chrome, watch this space.</p>
<p>A few words on the images. The feature image does not actually belong in the series. It is a pretty litteral interpretation of a marketing photo in the Vitra catalogue (Vitra being the holder of the Eames licence for Europe). As for the rest, the interior was inspired by <a href="http://thelab.dk/" target="_blank">The Lab</a>, a real-world photography studio in Copenhagen. It felt like the perfect place to showcase expensive vintage furniture. This, in turn, prompted me to model a few photographic props as entourage. And before anyone mentions it, yes, I know, these are not actually meant to be in the frame.</p>
<p>Regarding the chairs, they are not the most original choice, obviously. 3D models of the Eames series are not exactly in short supply. But since I needed them and since I prefer to do these things my way, I thought I would go for the whole series. The chairs are a combination of three shells (plastic; fibreglass and upholstered) and six bases (Wire; Wood; Rod; La Fonda; Stackable and Wheels).</p>
<p>As usual, you will find all the models <a href="http://www.turbosquid.com/Search/Artists/BBB3viz?referral=BBB3viz" target="_blank">in the warehouse</a>.</p>
<p><a title="Eames photoshoot by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/7061250181/"><img class="aligncenter" src="http://farm6.staticflickr.com/5197/7061250181_41365ba241_c.jpg" alt="Eames photoshoot" width="600" height="800" /></a></p>
<p><a title="Eames photoshoot by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/7061249455/"><img class="aligncenter" src="http://farm8.staticflickr.com/7124/7061249455_cbab759f04_c.jpg" alt="Eames photoshoot" width="600" height="800" /></a></p>
<p><a title="Eames photoshoot by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/6915167104/"><img class="aligncenter" src="http://farm8.staticflickr.com/7054/6915167104_ce534997ab_c.jpg" alt="Eames photoshoot" width="600" height="800" /></a></p>
<p><a title="Eames photoshoot by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/6915164554/"><img class="aligncenter" src="http://farm6.staticflickr.com/5272/6915164554_f269a0a254_c.jpg" alt="Eames photoshoot" width="600" height="800" /></a></p>
<p><a title="Eames photoshoot by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/7061248883/"><img class="aligncenter" src="http://farm6.staticflickr.com/5159/7061248883_c69739332d_c.jpg" alt="Eames photoshoot" width="600" height="800" /></a></p>
<p><a title="Eames photoshoot by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/7061247719/"><img class="aligncenter" src="http://farm8.staticflickr.com/7112/7061247719_589d45311c_c.jpg" alt="Eames photoshoot" width="600" height="800" /></a></p>
<p><a title="Eames photoshoot by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/6915168186/"><img class="aligncenter" src="http://farm8.staticflickr.com/7097/6915168186_f85ec03722_c.jpg" alt="Eames photoshoot" width="600" height="800" /></a><br />
&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Dubious hommage</title>
		<link>http://bertrand-benoit.com/blog/2012/03/18/dubious-hommage/</link>
		<comments>http://bertrand-benoit.com/blog/2012/03/18/dubious-hommage/#comments</comments>
		<pubDate>Sun, 18 Mar 2012 11:30:09 +0000</pubDate>
		<dc:creator>BBB3VIZ</dc:creator>
				<category><![CDATA[General news]]></category>

		<guid isPermaLink="false">http://bertrand-benoit.com/blog/?p=592</guid>
		<description><![CDATA[I am mostly of a placid composition and not easily annoyed. But there are a few things that can make me twitch. One of these is theft.]]></description>
			<content:encoded><![CDATA[<p>I am mostly of a placid composition and not easily annoyed. But there are a few things that can make me twitch. One of these is theft: the occasional emptying of my Turbosquid library by some kid using a cloned credit card; or the nicking and appropriation of my images by the gentleman below.</p>
<p>I&#8217;m not too sure about his modelling skills, but RTEwork, who hails from Kaliningrad, definitely has some serious photoshop skills. He has been plodding his 3D wares on 3DOcean and Turbosquid by using my work as background on his showcase images (I&#8217;m kindly assuming the models, unlike the images, are his). Turbosquid, who takes copyright theft seriously, was very quick to take the offending images off its site. Not so 3DOcean, which is certainly a disappointment.</p>
<p>Below two examples of many, the first image is the original, the second the plagiat.</p>
<p><a href="http://bertrand-benoit.com/blog/2012/03/18/dubious-hommage/ac1/" rel="attachment wp-att-593"><img class="aligncenter size-full wp-image-593" title="AC1" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/03/AC1.jpg" alt="" width="600" height="600" /></a></p>
<p><a href="http://bertrand-benoit.com/blog/2012/03/18/dubious-hommage/02_scene/" rel="attachment wp-att-594"><img class="aligncenter size-full wp-image-594" title="02_Scene" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/03/02_Scene.jpg" alt="" width="600" height="600" /></a></p>
<p><a href="http://bertrand-benoit.com/blog/2012/03/18/dubious-hommage/final9/" rel="attachment wp-att-595"><img class="aligncenter size-full wp-image-595" title="Final9" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/03/Final9.jpg" alt="" width="600" height="600" /></a></p>
<p><a href="http://bertrand-benoit.com/blog/2012/03/18/dubious-hommage/01_scene/" rel="attachment wp-att-596"><img class="aligncenter size-full wp-image-596" title="01_Scene" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/03/01_Scene.jpg" alt="" width="600" height="600" /></a></p>
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		<slash:comments>30</slash:comments>
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		<title>New Canaan</title>
		<link>http://bertrand-benoit.com/blog/2012/03/11/new-canaan/</link>
		<comments>http://bertrand-benoit.com/blog/2012/03/11/new-canaan/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 14:18:44 +0000</pubDate>
		<dc:creator>BBB3VIZ</dc:creator>
				<category><![CDATA[3D assets]]></category>
		<category><![CDATA[Personal work]]></category>

		<guid isPermaLink="false">http://bertrand-benoit.com/blog/?p=346</guid>
		<description><![CDATA[These days, I only seem to produce unfinished personal pieces. This one is based on Hodgson House, a private home by Philip Johnson.]]></description>
			<content:encoded><![CDATA[<p><a title="New Canaan by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/6972429039/"><img class="aligncenter" src="http://farm8.staticflickr.com/7181/6972429039_c6ec75186a_o.jpg" alt="New Canaan" width="600" height="450" /></a></p>
<p>These days, I only seem to produce unfinished personal pieces. This one is based on Hodgson House, a private home by Philip Johnson (I did promise some American flavour). It is located in New Canaan, Connecticut, just a stone&#8217;s throw from Johson&#8217;s Glass House (no joke intended). It is far less famous, though far more habitable.</p>
<p>Here are a few more shots:</p>
<p><a title="New Canaan by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/6972428927/"><img class="aligncenter" src="http://farm8.staticflickr.com/7183/6972428927_e3f00462f0_o.jpg" alt="New Canaan" width="600" height="450" /></a></p>
<p><a title="New Canaan by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/6826312078/"><img class="aligncenter" src="http://farm8.staticflickr.com/7045/6826312078_d595322070_o.jpg" alt="New Canaan" width="600" height="450" /></a></p>
<p><a title="Grande Prix Chairs - New Canaan by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/6826311126/"><img class="aligncenter" src="http://farm8.staticflickr.com/7062/6826311126_8ba3bf0fd9_o.jpg" alt="Grande Prix Chairs - New Canaan" width="600" height="375" /></a><br />
I&#8217;ve also uploaded a few more vintage chairs to the <a href="http://www.turbosquid.com/Search/Artists/BBB3viz?referral=BBB3viz" target="_blank">Warehouse</a>, and given them the New Canaan treatment. In order of appearance: <a href="http://www.turbosquid.com/3d-models/arne-jacobsen-grand-prix-3d-max/650033?referral=BBB3viz" target="_blank">Arne Jacobsen&#8217;s Grand Prix Chair</a>; <a href="http://www.turbosquid.com/3d-models/3d-model-photorealistic-cesca-chair/659947?referral=BBB3viz" target="_blank">Marcel Breuer&#8217;s Cesca Chair</a>; <a href="http://www.turbosquid.com/3d-models/maya-friso-result-chair/650030?referral=BBB3viz" target="_blank">Friso Kramer&#8217;s Result Chair</a>.</p>
<p><a title="Grand Prix Chair by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/6826311444/"><img class="aligncenter" src="http://farm8.staticflickr.com/7190/6826311444_135607350c_o.jpg" alt="Grand Prix Chair" width="600" height="600" /></a></p>
<p><a title="Cesca Chair by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/6972428835/"><img class="aligncenter" src="http://farm8.staticflickr.com/7187/6972428835_15e6daa194_o.jpg" alt="Cesca Chair" width="600" height="600" /></a></p>
<p><a title="Result Chair by BBB3viz, on Flickr" href="http://www.flickr.com/photos/bbb3viz/6826333554/"><img class="aligncenter" src="http://farm8.staticflickr.com/7065/6826333554_cde7abf412_o.jpg" alt="Result Chair" width="600" height="600" /></a></p>
<p>&nbsp;</p>
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		<slash:comments>26</slash:comments>
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		<title>Teaser</title>
		<link>http://bertrand-benoit.com/blog/2012/03/09/teaser/</link>
		<comments>http://bertrand-benoit.com/blog/2012/03/09/teaser/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 09:57:42 +0000</pubDate>
		<dc:creator>BBB3VIZ</dc:creator>
				<category><![CDATA[General news]]></category>
		<category><![CDATA[Personal work]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://bertrand-benoit.com/blog/?p=320</guid>
		<description><![CDATA[I've neglected the blog lately, I know. But I will be preparing some updates in the coming days.]]></description>
			<content:encoded><![CDATA[<p><a href="http://bertrand-benoit.com/blog/wp-content/uploads/2012/03/Test2.jpg"><img class="aligncenter" title="Test2" src="http://bertrand-benoit.com/blog/wp-content/uploads/2012/03/Test2.jpg" alt="" width="600" height="800" /></a></p>
<p>I&#8217;ve neglected the blog lately, I know. But now that I got a few things out of the way, including the redesign (I thought of renaming the blog &#8220;the new BBB3viz&#8221; but opted for the even more minimalistic option of retaining the original tag), I will be preparing some updates in the coming days.</p>
<p>In the making are some new, American-flavoured, assets (see sneak peek above) and a cg techniques session focused on materials creation, which should include some free goodies in it. As always, any input into what you would like to see on the site is much welcome. I haven&#8217;t made much progress on personal projects lately, but I have a few things on the backburner, which will see the light of day eventually.</p>
<p>Also, given the somewhat unexpected interest that the Chicago Loft has generated, I am considering releasing another full interior. Also very happy to hear your thoughts and suggestions about this.</p>
<p>And finally one piece of news that landed today. The furnished version of Chicago Loft has just received a <a title="Dope Award for Chicago Loft" href="http://www.dopeawards.com/?winner=365&amp;cat=1" target="_blank">Dope Award</a>. Nice!</p>
<p>See you very soon.</p>
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		<slash:comments>22</slash:comments>
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		<title>Bear with me&#8230;</title>
		<link>http://bertrand-benoit.com/blog/2012/03/07/bear-with-me-for-a-minute/</link>
		<comments>http://bertrand-benoit.com/blog/2012/03/07/bear-with-me-for-a-minute/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 14:21:53 +0000</pubDate>
		<dc:creator>BBB3VIZ</dc:creator>
				<category><![CDATA[General news]]></category>

		<guid isPermaLink="false">http://bertrand-benoit.com/blog/?p=298</guid>
		<description><![CDATA[As some of you may have noticed, BBB3viz has just undergone a modest makeover.]]></description>
			<content:encoded><![CDATA[<p>As some of you may have noticed, BBB3viz has just undergone a modest makeover. The idea was to make the blog a little easier to navigate  and marginally easier on the eye, particularly for those of you using tablets.</p>
<p>Under the hood, I&#8217;ve had to update WordPress, PHP and MySQL, breaking a few things in the process, and I will be rebuilding these and reformating a few things in the next few days. I hope you bear with me in the meantime.</p>
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		<slash:comments>5</slash:comments>
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		<title>Octane corners</title>
		<link>http://bertrand-benoit.com/blog/2012/01/07/octane-corners/</link>
		<comments>http://bertrand-benoit.com/blog/2012/01/07/octane-corners/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 11:06:13 +0000</pubDate>
		<dc:creator>BBB3VIZ</dc:creator>
				<category><![CDATA[Personal work]]></category>

		<guid isPermaLink="false">http://bertrand-benoit.com/blog/?p=280</guid>
		<description><![CDATA[Octane for Max is a major step for the real-time GPU renderer.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://bertrand-benoit.com/images/Apo1.jpg"><img class="aligncenter" src="http://bertrand-benoit.com/images/Apo1.jpg" alt="" width="600" height="600" /></a></p>
<p style="text-align: center;"><a href="http://bertrand-benoit.com/images/Bed1.jpg"><img class="aligncenter" src="http://bertrand-benoit.com/images/Bed1.jpg" alt="" width="600" height="450" /></a></p>
<p>Before <a href="http://www.refractivesoftware.com/" target="_blank">Octane</a> became a household name in the GPU-rendering sphere, I was a beta tester on the project. And although one of my images briefly appeared on the splash screen of a very early version, I haven&#8217;t been very faithful to it since. This could change thanks to the release of Octane for 3ds Max, a quite well integrated version of the render, which removes the need to export geometry to Octane for rendering. We are not talking about the degree of integration of Vray, which supports nearly all functions of Max, but it is definitely as easy to use as Maxwell. And there is even a Vray Material Converter built into the plugin (which I haven&#8217;t tried as I like to build my mats from scratch).</p>
<p>Clearly, Octane is not going to replace Vray for me as long as we don&#8217;t see a massive increase in the amount of RAM on consumer graphic cards (I have 24GB in my Workstation and routinely max them in Vray). But I can see myself using it a lot more for small scenes or product viz, especially if Vray continues to grow slower and noisier, as has been the case for me with recent versions (though not everyone has noticed this so it may have to do with my setup or idiosyncratic workflow).</p>
<p>The images at the top are my entries for the latest <a href="http://www.refractivesoftware.com/forum/viewtopic.php?f=16&amp;t=8029" target="_blank">Octane render competition</a>. Those at the bottom are just details done for fun. These clear so fast it&#8217;s a joy, even on my very modest GTX 285. Hope you like them.</p>
<p>EDIT: Just found out these images had ended 2nd at the competition. Thanks refractive software!</p>
<p style="text-align: center;"><a href="http://bertrand-benoit.com/images/ApoDetail.jpg"><img class="aligncenter" src="http://bertrand-benoit.com/images/ApoDetail.jpg" alt="" width="600" height="559" /></a></p>
<p style="text-align: center;"><a href="http://bertrand-benoit.com/images/BedDetail.jpg"><img class="aligncenter" src="http://bertrand-benoit.com/images/BedDetail.jpg" alt="" width="600" height="600" /></a></p>
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		<slash:comments>52</slash:comments>
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		<title>Wishes</title>
		<link>http://bertrand-benoit.com/blog/2012/01/02/wishes/</link>
		<comments>http://bertrand-benoit.com/blog/2012/01/02/wishes/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 22:28:53 +0000</pubDate>
		<dc:creator>BBB3VIZ</dc:creator>
				<category><![CDATA[Personal work]]></category>

		<guid isPermaLink="false">http://bertrand-benoit.com/blog/?p=273</guid>
		<description><![CDATA[2012 is here; so let it be a good one. Some time back, I promised to show some images of what one could do with this empty Chicago Loft scene and a little bit of love. Here they are. They feature a wild mix of older and more recent furniture pieces, some of them done [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://bertrand-benoit.com/images/Web/Mais5.jpg"><img class="aligncenter" src="http://bertrand-benoit.com/images/Web/Mais5.jpg" alt="" width="600" height="798" /></a></p>
<p>2012 is here; so let it be a good one.</p>
<p>Some time back, I promised to show some images of what one could do with <a href="http://www.turbosquid.com/FullPreview/Index.cfm?ID=643848?referral=BBB3viz" target="_blank">this empty Chicago Loft scene</a> and a little bit of love. Here they are. They feature a wild mix of older and more recent furniture pieces, some of them done specifically for this scene, with the only lose link between them being a general mid-century feel (though some of the pieces are actually recent designs).</p>
<p>Hope you like them. You can see the full set of images <a href="http://www.flickr.com/photos/bbb3viz/sets/72157628686642471/" target="_blank">here</a>.</p>
<p>PS: The image with the Flag Halyard chair was done to test Vray&#8217;s new hair shader. I love it!</p>
<p style="text-align: center;"><a href="http://bertrand-benoit.com/images/Web/Mais1.jpg"><img class="aligncenter" src="http://bertrand-benoit.com/images/Web/Mais1.jpg" alt="" width="600" height="798" /></a></p>
<p style="text-align: center;"><a href="http://bertrand-benoit.com/images/Web/Mais2.jpg"><img class="aligncenter" src="http://bertrand-benoit.com/images/Web/Mais2.jpg" alt="" width="600" height="450" /></a></p>
<p style="text-align: center;"><a href="http://bertrand-benoit.com/images/Web/Mais4.jpg"><img class="aligncenter" src="http://bertrand-benoit.com/images/Web/Mais4.jpg" alt="" width="600" height="450" /></a></p>
<p style="text-align: center;"><a href="http://bertrand-benoit.com/images/Web/Mais8.jpg"><img class="aligncenter" src="http://bertrand-benoit.com/images/Web/Mais8.jpg" alt="" width="600" height="450" /></a></p>
<p style="text-align: center;"><a href="http://bertrand-benoit.com/images/Web/Mais6.jpg"><img class="aligncenter" src="http://bertrand-benoit.com/images/Web/Mais6.jpg" alt="" width="600" height="798" /></a></p>
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		<slash:comments>30</slash:comments>
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		<title>Chicago Loft (full scene)</title>
		<link>http://bertrand-benoit.com/blog/2011/12/11/chicago-loft-full-scene/</link>
		<comments>http://bertrand-benoit.com/blog/2011/12/11/chicago-loft-full-scene/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 22:18:14 +0000</pubDate>
		<dc:creator>BBB3VIZ</dc:creator>
				<category><![CDATA[3D assets]]></category>
		<category><![CDATA[Personal work]]></category>

		<guid isPermaLink="false">http://bertrand-benoit.com/blog/?p=263</guid>
		<description><![CDATA[Over the past few months, several people who had bought my furniture on Turbosquid asked whether I would consider putting a full scene up for sale. So when I recently revisited an older piece, loosely based on a Chicago interior by Studio Gang Architects, I thought it would make a nice, self-contained interior scene to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/test3.jpg"><img class="size-full wp-image-264  aligncenter" title="test3" src="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/test3.jpg" alt="" width="600" height="600" /></a></p>
<p>Over the past few months, several people who had bought my furniture on Turbosquid asked whether I would consider putting a full scene up for sale.</p>
<p>So when I recently revisited an older piece, loosely based on a Chicago interior by <a href="http://www.studiogang.net/" target="_blank">Studio Gang Architects</a>, I thought it would make a nice, self-contained <a href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/643848?referral=BBB3viz" target="_blank">interior scene</a> to put up on Turbosquid, should anyone be interested.</p>
<p>The scene is ready-to-render in Vray 2.1 and will open in 3ds Max 2010 and upwards. There are two lighting schemes (dusk with interior electric lights and daylight overcast with weak sun) based on two separate layers.</p>
<p>Although unfurnished (it does sport a highly detailed kitchen) and somewhat optimised, the scene is highly detailed (more than 3m polys) and is not meant to be used on small rigs &#8211; Don&#8217;t even think of opening it on a 32bit system, or if you have less than 8GB of RAM.</p>
<p>It may sound a bit pricey compared to my other models, but given that it includes a <a href="http://www.turbosquid.com/3d-models/3d-model-of-environment-scene-high-resolution/589754?referral=BBB3viz" target="_blank">full 3d environment</a>, which I put up for sale a while ago at about the same price, believe me, it&#8217;s actually a bargain.</p>
<p>I&#8217;m currently working on a furnished version of the loft to showcase the scene&#8217;s potential, so stand by for more images shortly.</p>
<p><a href="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/Final2.jpg"><img class="aligncenter size-full wp-image-265" title="Final2" src="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/Final2.jpg" alt="" width="600" height="600" /></a></p>
<p><a href="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/Final2wire.jpg"><img class="aligncenter size-full wp-image-266" title="Final2wire" src="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/Final2wire.jpg" alt="" width="600" height="600" /></a></p>
<p><a href="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/Final3.jpg"><img class="aligncenter size-full wp-image-267" title="Final3" src="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/Final3.jpg" alt="" width="600" height="600" /></a></p>
<p><a href="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/Final3wire.jpg"><img class="aligncenter size-full wp-image-268" title="Final3wire" src="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/Final3wire.jpg" alt="" width="600" height="600" /></a></p>
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		<slash:comments>53</slash:comments>
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		<item>
		<title>Cameo</title>
		<link>http://bertrand-benoit.com/blog/2011/12/01/cameo/</link>
		<comments>http://bertrand-benoit.com/blog/2011/12/01/cameo/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 14:38:42 +0000</pubDate>
		<dc:creator>BBB3VIZ</dc:creator>
				<category><![CDATA[Personal work]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://bertrand-benoit.com/blog/?p=258</guid>
		<description><![CDATA[Just a quick one to point out that my Ditte Isager series is making a small appearance in this month&#8217;s 3D Creative. You can check the content of the issue here. The full series is here.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://shop.3dtotal.com/magazines/3dcreative-magazine/3dcreative-issue076-dec-2011-download-only.html"><img class="aligncenter size-full wp-image-259" title="3dcreative" src="http://bertrand-benoit.com/blog/wp-content/uploads/2011/12/3dcreative.jpg" alt="" width="450" height="315" /></a></p>
<p>Just a quick one to point out that my Ditte Isager series is making a small appearance in this month&#8217;s 3D Creative.</p>
<p>You can check the content of the issue <a href="http://shop.3dtotal.com/magazines/3dcreative-magazine/3dcreative-issue076-dec-2011-download-only.html" target="_blank">here</a>. The full series is <a href="http://www.flickr.com/photos/bbb3viz/sets/72157627670528423/" target="_blank">here</a>.</p>
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		<slash:comments>1</slash:comments>
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