The Fabric of Reality

Christmas came early this year in the shape of a small truckload of high-end furnishing fabric samples and swatches, ranging from 2mx2m to 20cmx20cm. So of course, I've been busy scanning away and will be doing so for some time to come. I've been using Dabarti Capture to generate hyper-detailed normal maps (no displacement map yet for time reason but I may go back and generate…

The Lazy Modeler’s Toolbox

A few weeks ago, I began posting unedited modeling and scene-building time-lapse videos (the series is called The Apartment and I’ll be uploading more installments as I get down to editing the captures) documenting the construction of my Classical scene. As the comments about the videos started rolling in, several people began asking whether I was using mainly native 3ds Max tools or some third-party scripts…

Sales On!

Black Friday is here again. Feels like it was just yesterday. As every year, it means you can grab some of my assets at 30% off starting this Friday (Nov. 23) and ending on Monday (Nov. 26) at midnight Central European Time. But it gets better: In the past, I've only applied discounts to a handful of my assets, generally the bigger scenes, because Turbosquid didn't…

Classical

Continuing my exploration of GPU rendering, I wanted to celebrate my modest workstation upgrade (from a one-card to a slightly less slow two-card system) with the release of a new scene, this time an interior, which is always a little more challenging in terms of render speed and optimization. You can find the scene in the warehouse here. Like the last one, this scene was designed for…

Stormy Garden

No, notwithstanding the headline, this won't be a post about US politics. Rather, this is just a quick update on test-driving the latest version of FStorm. I first loaded up my garden scene to test FStorm's latest VRAM-management tricks and to try out GeoPatterns, a new tool that allows you to scatter tiling geometry on a mesh following its UV coordinates (think of it as a…

Psycho to go

Et voilà, in time to celebrate the release of V-Ray Next, Psycho is now up for sale here. It is my first full-scale scene to have been made from scratch with V-Ray GPU in mind. Use it and abuse it if you feel so inclined, but remember it was rendered on a 1080ti with 11GB of VRAM. It may not work on smaller cards. Also, it…

Psycho

Over the past few weeks, I've been testing V-Ray Next GPU on just one 1080ti and this is the result of these experiments. The speed is obviously a huge improvement on the CPU (and on older V-Ray RT running on the GPU). V-Ray Next has also made a huge jump in the number of core V-Ray feaures it supports on the GPU (and in the IPR),…

Happy Holidays

Merry Christmas & Happy New Year to all!