Wandering

By now, I've spent almost two thirds of my life away from the place where I was born. But when it comes to architecture, I'm still a patriot. Vichy, the small, green and relaxed French town where I hail from, is not just the most livable place on earth, with its huge landscaped parks hugged by an artificial lake, it is also one of the most…

Shake that tree

It took a while but I've now got round to putting up my animated olive trees in the warehouse. Check them out here. The download includes two separate archives, one with the three, animated GrowFX objects, one with three static trees collapsed into three big meshes. Only the former includes the wind animation. As always, make sure to read all the small print before purchasing. Below…

MASKS

https://youtu.be/ywHnv7ePTjQ I've been looking into Nuke, Fusion and Resolve lately as part of my continuous effort to diversify away from Adobe products. This was done as part of a simple compositing and editing exercise. Which is why it's so rough. The scans are basic iPhone scans done with Heges and brought into Max with virtually no modifications. This was all rendered in FStorm, using the direct…

The Fabric of Reality

Christmas came early this year in the shape of a small truckload of high-end furnishing fabric samples and swatches, ranging from 2mx2m to 20cmx20cm. So of course, I've been busy scanning away and will be doing so for some time to come. I've been using Dabarti Capture to generate hyper-detailed normal maps (no displacement map yet for time reason but I may go back and generate…

The Lazy Modeler’s Toolbox

A few weeks ago, I began posting unedited modeling and scene-building time-lapse videos (the series is called The Apartment and I’ll be uploading more installments as I get down to editing the captures) documenting the construction of my Classical scene. As the comments about the videos started rolling in, several people began asking whether I was using mainly native 3ds Max tools or some third-party scripts…

Sales On!

Black Friday is here again. Feels like it was just yesterday. As every year, it means you can grab some of my assets at 30% off starting this Friday (Nov. 23) and ending on Monday (Nov. 26) at midnight Central European Time. But it gets better: In the past, I've only applied discounts to a handful of my assets, generally the bigger scenes, because Turbosquid didn't…

Classical

Continuing my exploration of GPU rendering, I wanted to celebrate my modest workstation upgrade (from a one-card to a slightly less slow two-card system) with the release of a new scene, this time an interior, which is always a little more challenging in terms of render speed and optimization. You can find the scene in the warehouse here. Like the last one, this scene was designed for…

Stormy Garden

No, notwithstanding the headline, this won't be a post about US politics. Rather, this is just a quick update on test-driving the latest version of FStorm. I first loaded up my garden scene to test FStorm's latest VRAM-management tricks and to try out GeoPatterns, a new tool that allows you to scatter tiling geometry on a mesh following its UV coordinates (think of it as a…