Classical

Continuing my exploration of GPU rendering, I wanted to celebrate my modest workstation upgrade (from a one-card to a slightly less slow two-card system) with the release of a new scene, this time an interior, which is always a little more challenging in terms of render speed and optimization. You can find the scene in the warehouse here. Like the last one, this scene was designed for…

Stormy Garden

No, notwithstanding the headline, this won't be a post about US politics. Rather, this is just a quick update on test-driving the latest version of FStorm. I first loaded up my garden scene to test FStorm's latest VRAM-management tricks and to try out GeoPatterns, a new tool that allows you to scatter tiling geometry on a mesh following its UV coordinates (think of it as a…

Psycho to go

Et voilà, in time to celebrate the release of V-Ray Next, Psycho is now up for sale here. It is my first full-scale scene to have been made from scratch with V-Ray GPU in mind. Use it and abuse it if you feel so inclined, but remember it was rendered on a 1080ti with 11GB of VRAM. It may not work on smaller cards. Also, it…

Psycho

Over the past few weeks, I've been testing V-Ray Next GPU on just one 1080ti and this is the result of these experiments. The speed is obviously a huge improvement on the CPU (and on older V-Ray RT running on the GPU). V-Ray Next has also made a huge jump in the number of core V-Ray feaures it supports on the GPU (and in the IPR),…

Happy Holidays

Merry Christmas & Happy New Year to all!

Sales On!

We're on! As of now--a little earlier than planned--and up to midnight CET on Monday, you can get your hands on a broad selection of my scenes and assets at a 30% discount. As always, I've sought to strike a balance between full scenes and smaller individual models. The focus is on the most recent products, including some, like the Swedish Flat, that have never been…

Coming Soon

Can't believe it's been almost a year since the last BBB3viz Black Friday sales. The old-timers among you know that Black Friday is the one and only BBB3viz Warehouse sales ever--the only chance there is to pick some of my Turbosquid assets at a hefty 30% discount. This year, the sales will kick off on Friday, November 24th at one minute past midnight CET (or just…

Westkaai via FStorm

Recently, I was given the chance to try out FStorm, a GPU-only renderer being developed by Andrey Kozlov. I'd been intrigued by FStorm since seeing the work of Johannes Lindqvist and Daniel Reuterswärd, two of my favorite Archviz artists, who use it as their main renderer. After a few weeks of experimenting, I wanted to report some initial thoughts. FStorm has a decent scene converter for Octane,…