The Secret

Well, there is nothing very secret about The Secret. I just saw these great experiments by Peter Guthrie and thought I would have a go at it. Technically, the focus of the images is the water, which was done using a PhoenixFD Ocean texture (you can get it by installing the PhoenixFD demo) and inputing …



A few days ago, Ronen Bekerman posted some strangely hypnotic images by artist Lee Griggs. As Lee explains on his blog, these were modeled in Maya and rendered in Arnold. Lee used XGen, a technology license by Autodesk from Disney that allows the distribution and manipulation of large numbers of geometry primitives on a surface. I was …


Chair teasing

Just a quick glimpse of one in a series of new assets currently in the making. Trying to perfect the shaders here. I might post some tips on those a little further down the road. Can you guess the model and designer?


High-Carb CG – and big warehouse update!

I’ve spent quite a bit of my spare time in the past few weeks prepping a second series of ready-to-render bread assets. And since I had been experimenting with Grant Warwick‘s latest material session (edible stuff), I decided to add the chocolate, strawberry pie and caramel in one big, calorie-laden image. The technique for the …


Salle Labrouste

Paris again (not sure where this current fixation is coming from). For the non-Parisians among you, this is the Labrouste Reading Hall in the “Richelieu” site of the multi-building French National Library. More on Henri Labrouste, the man who built this, here. This project was born from the idea to give Railclone, by ItooSoft, a bit of …



Given the long silence, you may be forgiven for thinking that this piece of online real-estate has been vacated. Not so. That said, a myriad occupations have kept me away from it (and from my workstation) in the past few months. Today, though, I did manage to finish this doodle, which was inspired by a …