KKtest3bis

Corona Kitchen

I’ve been wanting to return to Corona for a while but couldn’t find the time. Then I saw some marketing shots by Cesar for its Kalea line of kitchens that I thought fitted the renderer perfectly due to the somewhat complicated “chiaroscuro” lighting scenario. These images have been finished for quite some time but I’m only getting …

Final_Cam1

Norsouth

  UPDATE: note that there were some bugs in the scene as originally uploaded (including missing hair&fur modifier on the chair). I’ve now uploaded what should, hopefully, be a fully working version. If you bought the scene, you should be able to download the new version for free. The latest archive is called Norsouth3.zip. If you don’t …

GioPonti1

Gio Ponti & Free Glazed Bricks

Just a little render of the famous armchair by Gio Ponti (though I took some liberties with the fabric). The good thing about this is that I’m giving away the 2K version of the hand-made glazed brick texture you can see in this image. These are tileable diffuse, spec, normal, glossy and displacement maps that …

Final7

Bauhaus Archiv

After some fooling around with abstract, parametric and generative toys, here is a rather more conventional archviz project, the latest in a series of reconstruction of existing architecture–this time the Bauhaus Archiv in Berlin. Originally intended for Darmstadt, the building was replanned and built in 1976-79 by Alex Cvijanovic and Hans Bandel based on an …

Crystals3

Crystal Experiments

I will be back with some traditional archviz (after the Kongresshalle and the Neue Nationalgalerie, time for another Berlin project). But in the meantime, here are more frivolous experiments with some of the plugins that make 3ds Max a joy to work with. This time I played with Aaron Dabelow’s amazing DebrisMaker script. Germ crystals …

image

The Secret

Well, there is nothing very secret about The Secret. I just saw these great experiments by Peter Guthrie and thought I would have a go at it. Technically, the focus of the images is the water, which was done using a PhoenixFD Ocean texture (you can get it by installing the PhoenixFD demo) and inputing …