A great 2016 to all. Many happy renders. New Year, New Hope from BBB3viz on Vimeo.
Remember my series of images of the Bibliothèque Nationale de France? Well, the good folks at Chaosgroup Laboratories have taken the scene and given it the VR treatment. If you have a Gear, an Occulus or even any phone with Google Cardboard, you can enjoy a few different renders of the BNF in full 3D, 360-degree … Continued
Just a doodle as we wait. It’s only been 30 years… 3ds Max, V-Ray, ArionFX, Magic Bullet Photolooks. (On a different note: If you thought there was something weird last week with the blog, you’re not wrong. A bungled WordPress update destroyed my database. I had to restore to an earlier one, recover lost posts … Continued
What happened when some experiments about creating condensation on glass collided with a melancholy disposition. Below some procedural material tests too. All done in 3ds Max + V-Ray.
Just a quick post to show the result of a recent experiment with Octane and some models scanned with Agisoft Photoscan. There’s a short video too, linked below. You can find the cheese models here.
After some heavy-duty exterior work with the Nakagin Capsule Tower, it’s back to basics with this subdued Scandinavian-looking interior. This scene featuring a small apartment (about 70 square meters, as you may have guessed) was modeled in 3ds Max, as always, and rendered in Corona. Corona is perfect for this kind of work and takes … Continued
When I posted my Nakagin Capsule Tower series of images a while back, some of you asked if I could elaborate on how I created the road material. The road is a minor element of the shots, but it was also one of the trickiest. Despite the modest area of the image it occupies, it’s one … Continued