Having more and more fun with Corona, and after uploading a good selection of full V-Ray scenes to the Warehouse, I thought it was time to offer an exclusive Corona interior. Corona Loft (for lack of a more imaginative title) is now uploaded and ready to download. It’s a full, high-quality, ready-to-render industrial loft scene. Use … Continued
After months of procrastination, I’ve finally got my things together and updated the front end of my site. I loved my previous theme, but the fact that it wasn’t responsive was proving more and more untenable. I’m quite happy with the new look, which provides a better showcase for images, and with the simplified navigation. … Continued
There’s some seriously illuminating news on the horizon. First of all, Archviz legend Peter Guthrie has updated his HDRI sky shop, the go-to place for serious HDR skies, which is now located here. So if you haven’t yet, make sure you update your bookmark. The shop is now incidentally called PG Skies, so I can … Continued
I’m a bit late here, but if you haven’t yet maxed out your Black Friday budget, you might want to load up on a few cheap skies by Peter Guthrie. The discounts are still available all day today (1 Dec). Head to the shop here. the discount codes are: BLACK20 – Save 20% on any … Continued
After some fooling around with abstract, parametric and generative toys, here is a rather more conventional archviz project, the latest in a series of reconstruction of existing architecture–this time the Bauhaus Archiv in Berlin. Originally intended for Darmstadt, the building was replanned and built in 1976-79 by Alex Cvijanovic and Hans Bandel based on an … Continued
I will be back with some traditional archviz (after the Kongresshalle and the Neue Nationalgalerie, time for another Berlin project). But in the meantime, here are more frivolous experiments with some of the plugins that make 3ds Max a joy to work with. This time I played with Aaron Dabelow’s amazing DebrisMaker script. Germ crystals … Continued
Just a quick glimpse of one in a series of new assets currently in the making. Trying to perfect the shaders here. I might post some tips on those a little further down the road. Can you guess the model and designer?