Baked assets

Damn the healthy diet. This is the high-carb, high-fat, high-sugar pendant to the previous post. Like the vegetable, these assets were scanned using Agisoft Photoscan. I used a turntable for all of these, a Sony A7 full frame camera with a prime 50mm lens, and four photographic soft boxes that give me absolutely flat lighting … Continued

Being there

Remember my series of images of the Bibliothèque Nationale de France? Well, the good folks at Chaosgroup Laboratories have taken the scene and given it the VR treatment. If you have a Gear, an Occulus or even any phone with Google Cardboard, you can enjoy a few different renders of the BNF in full 3D, 360-degree … Continued

NAKAGIN PHOTOREAL ROAD TUTORIAL

When I posted my Nakagin Capsule Tower series of images a while back, some of you asked if I could elaborate on how I created the road material. The road is a minor element of the shots, but it was also one of the trickiest. Despite the modest area of the image it occupies, it’s one … Continued

A Faster Render

Tags: , , , , , ,

After I posted my Danny’s Dream short a few weeks ago, a few people wrote to ask about the V-Ray settings I’d used to render the sequences in about 5 minutes per frame. Instead of answering individually, I thought I’d post and discuss my settings here. A few general comments to start with: First of all, … Continued

PG goes big!

  There’s some seriously illuminating news on the horizon. First of all, Archviz legend Peter Guthrie has updated his HDRI sky shop, the go-to place for serious HDR skies, which is now located here. So if you haven’t yet, make sure you update your bookmark. The shop is now incidentally called PG Skies, so I can … Continued

The photographic look

CG artists in advertising, VFX, the game industry, and visualization often seem to pursue contradictory goals. While some use computers to conjure up the impossible, others go to great lengths to replicate the world. Yet they do have something in common: More often than not they strive to make their art, however fantastical, look real, … Continued

Norsouth

  UPDATE: note that there were some bugs in the scene as originally uploaded (including missing hair&fur modifier on the chair). I’ve now uploaded what should, hopefully, be a fully working version. If you bought the scene, you should be able to download the new version for free. The latest archive is called Norsouth3.zip. If you don’t … Continued