Another day, another Berlin landmark… This one – Mies van der Rohe’s Neue Nationalgalerie – was done for Ronen Bekerman’s Maxwell competition last summer, ending in the second spot. Ronen has just published the making-of, which might be of interest if you use Maxwell or are curious about it. For me, this was by far ...
Summer is turning into autumn at alarming speed in my neck of the wood. As I was strolling through the city the other day, trying to imbibe the feeling, I couldn’t help notice how most of the trees were not assuming their autumn shades in a uniform way. Rather, it seemed the chlorophyle was first ...
When working on the Northern light images, I started experimenting with a new workflow to create food assets, in particular bread and other baked products. After having found a relatively laborious but clean and effective approach, I decided to build a small library of baked, carb-heavy assets. I didn’t go very far, and I will ...
As promised, here is the material testing scene I used for my recent Materialism tutorial. It is a very simple scene but it may be worth downloading nonetheless as the archive includes a very high-res, 90MB HDR map. I thought about downsampling it but the high resolution is actually necessary to generate the sharp, realistic ...
As promised, I wanted to follow up on my Eames series with a few pointers about the materials created for the chairs. This is the first in a series of mini how-to tuts about materials. The Eames chairs are a good place to start. They all use materials that are meant to show some age, ...
If you’ve ever cursed the gods while trying to obtain good and reasonably cheap caustics in Vray, then rejoice. You will breath a sigh of relief as you go through this video tutorial, found on 3D Total. In it, Ricardo Eloy explains what at first seemed to me like a highly implausible trick to obtain ...
I didn’t think I would ever have rigged models in my archive, but when I set out to rebuild Mathias Hahn’s wonderful Scantling Lamp for Marset in Max, I just could not bear the thought of having to pose it by fiddling with its three axes and its pesky wires. The solution: a simple IK ...
I had read about Marvelous Designer in a review by 3DWorld some months ago and remember being intrigued. But it wasn’t until Kizo posted on ronenbekerman about the application’s potential for furniture-modelling that I decided to visit their site and download the 30-day trial. MD is a CG cloth-making app that allows the user to ...
A few people got back to me following my recent Tolix chair post to enquire about the parquet. Normally, I would use the Floor Generator plugin from cg-source to create all sorts of parquets. But this won’t do for the herringbone type. Below is a step-by-step tutorial about how I created a slightly simplified version ...
Just a quick note to let you know that I’ve been selected to appear in Exposé 9 by Ballistic Publishing, which goes on sale today. This is great news, of course, and I’m very excited about receiving my copy. The Ballistic books were among the first I picked up upon entering the CG arena – ...
Convincing architectural visualisation requires good vegetation models. But what if you’re after a very specific, hard-to-find species, or if you want to push the quality of your vegetation one notch higher?
When I posted a series of images featuring some Hans Wegner furniture recently, some people asked about the props and, in particular, the material used for the balloon on the floor. This is a mundane object, but the material in question turns out to be rather complex. As you can see in the Nodejoe screenshot ...