Flag Halyard Recast

TS alerted me the other day to some problems with my Flag Halyard model. It seems the file was throwing some error messages in Max when loading. So I decided to clean up the scene file and that’s when I came across a few other things that could be fixed. I’ve now updated the model with …


Gio & Charlotte indawarehouse

Just a quick line to say the Gio Ponti armchair and Charlotte Perriand’s Les Arcs chair have now landed in the warehouse. Find them here and here. As always, the archives come with a bonus HDRI and the studio setup.


Gio Ponti & Free Glazed Bricks

Just a little render of the famous armchair by Gio Ponti (though I took some liberties with the fabric). The good thing about this is that I’m giving away the 2K version of the hand-made glazed brick texture you can see in this image. These are tileable diffuse, spec, normal, glossy and displacement maps that …


Chair teasing

Just a quick glimpse of one in a series of new assets currently in the making. Trying to perfect the shaders here. I might post some tips on those a little further down the road. Can you guess the model and designer?


High-Carb CG – and big warehouse update!

I’ve spent quite a bit of my spare time in the past few weeks prepping a second series of ready-to-render bread assets. And since I had been experimenting with Grant Warwick‘s latest material session (edible stuff), I decided to add the chocolate, strawberry pie and caramel in one big, calorie-laden image. The technique for the …


Salle Labrouste

Paris again (not sure where this current fixation is coming from). For the non-Parisians among you, this is the Labrouste Reading Hall in the “Richelieu” site of the multi-building French National Library. More on Henri Labrouste, the man who built this, here. This project was born from the idea to give Railclone, by ItooSoft, a bit of …



I bought a real-world SE18 “multipurpose” chair recently, a vintage edition of the chair designed in 1952 by Egon Eiermann (whose foldable chair I posted about a while back). Reason enough to try my hand at modeling it. It really makes a difference having the actual object to hand when doing this. Let me know …