The Boundary Shop

If you’re in ArchViz, chances are your dream is to become Peter Guthrie for a day. The legendary artist and his accomplice Henry Goss have launched their latest project to help you take the first step towards making this dream reality. The Boundary Shop, a spin-off of their visualisation studio, is now online and will soon offer a … Continued

Warm Corona Greys

Having more and more fun with Corona, and after uploading a good selection of full V-Ray scenes to the Warehouse, I thought it was time to offer an exclusive Corona interior. Corona Loft (for lack of a more imaginative title) is now uploaded and ready to download. It’s a full, high-quality, ready-to-render industrial loft scene. Use … Continued


  UPDATE: note that there were some bugs in the scene as originally uploaded (including missing hair&fur modifier on the chair). I’ve now uploaded what should, hopefully, be a fully working version. If you bought the scene, you should be able to download the new version for free. The latest archive is called If you don’t … Continued

Norsouth Teaser

Long time no see. But there’s something big coming to the warehouse. More on this here very soon.

Flag Halyard Recast

TS alerted me the other day to some problems with my Flag Halyard model. It seems the file was throwing some error messages in Max when loading. So I decided to clean up the scene file and that’s when I came across a few other things that could be fixed. I’ve now updated the model with … Continued

Gio & Charlotte indawarehouse

Just a quick line to say the Gio Ponti armchair and Charlotte Perriand’s Les Arcs chair have now landed in the warehouse. Find them here and here. As always, the archives come with a bonus HDRI and the studio setup.

Gio Ponti & Free Glazed Bricks

Just a little render of the famous armchair by Gio Ponti (though I took some liberties with the fabric). The good thing about this is that I’m giving away the 2K version of the hand-made glazed brick texture you can see in this image. These are tileable diffuse, spec, normal, glossy and displacement maps that … Continued