Bean Juicer

Quickmill Stretta 0820

I’ve had this little vintage Italian engineering wonder, the QuickMill Stretta 0820, in my home for some time, and it makes the best Espresso I’ve ever been able to conjure up without outside help. And it’s cute.

Reason enough to try and model it in 3ds Max, especially after getting some practice modeling the much fancier Rocket machine I included in my 70m2 scene.

So here it is, modeled in the latest working version of 3ds Max (aka. Max 2016), and rendered with Octane 3, using the new Bokeh-customizing option and the render-speeding adaptive sampling option switched on. Since it was tonemapped directly in the frame buffer, post-production (in ArionFX) was very minimal and basically limited to a tiny bit of CA.

The coffee beans were quickly sculpted in ZBrush and I used an Octane random-color texture plugged into the brightness input of the diffuse texture to get the color variation. The beans themselves were pretty low poly, with most of the details coming from a normal map. The simulation was done with MassFX.

Some of the materials for the QuickMill were done in Quixel’s DDO.

This was also the first full-scale project I rendered in my recently acquired GTX 1080 Ti, which is a nice – though not radical – improvement on my old Titan X Maxwell. These images were originally rendered at 2400×2400 pixels in anything between 30 minutes and one hour, largely depending on the amount of DOF.

Here is the rest of the series and a small wire image to give you a sense of the geometry. Go here for the full-resolution images.

Quickmill Stretta 0820

Quickmill Stretta 0820

Quickmill Stretta 0820

Quickmill Stretta 0820

Quickmill Stretta 0820

Quickmill Stretta 0820

Quickmill Stretta 0820

Quickmill Stretta 0820

Quickmill Stretta 0820

  1. Amazing job as always!
    As an espresso addict just two crazy/ tiny details. All coffee beans must have exactly the same colour as a result of a perfect specialty coffee roast.
    Also apart from taste you can tell if your extraction is really good if you see spots on espresso’s crema like stripes which are called “tiger stripes” (and fewer bubbles).
    You made a perfect render, used a fine italian espresso machine, so why not a perfect extraction too?
    Nerd mood off 🙂

    • Erald
    • April 20, 2017

    You even detailed the Turn On/Off black button! Oh Bertrand…
    How did you create the foam? That is very curious.

    • marcozzz
    • April 20, 2017

    Hi BBB3 your works are amazing as always,just 3 questions :never try to use your vga cards for some render in vray rt? the seconds is the grains of coffee is photoscanned?The thirdy is: in your models you prefer topology compatible with turbosmooth or another modifier like this?
    Ciao.

  2. @Erald: Ah yes, sometimes I get a little lost in the details. The foam is basically a photo of a cup of coffee, with a little bit of work in PS to remove the highlights.

    @marcozzz: I’m not a huge fan of VRay-RT GPU. It freezes my UI when I use it on a heavy scene, and I find it a lot slower than Octane. But the new IPR is great! Use it all the time now when iterating shaders. The coffee grains were sculpted in ZBrush. Not scanned this time. And yes, I model for sub-D so it should all be Turbosmooth-friendly. The little extra work is well worth the effort.

    @thefourthwall: Thanks! You’re a real gourmet. Will bear it in mind for next time 🙂

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