I’m never very fast at trying the tools new versions of 3ds Max come loaded with. I’d meant to play with “perspective match” for some time since it was introduced in Max 2014 and never got round to it. So just as I’m beginning to delve into Max 2015, here is a little doodle done with a random model and a backplate and matching HDRI I took a few years back. Nothing spectacular but it was surprisingly easy to set up, even though I feel there’s probably a bit of a scale problem here.
In order to get the reflections on the car to match the environment and to get more accurate shadows, I also used the camera to project the backplate onto a simple matte object shaped to roughly match the building. The HDRI basically takes care of the rest.