• Unwrap help!

    As suggested in the headline, I have a problem and I need some help. I’ve been all set to migrate from Max 2014 to 2015 and am actually keen to try some of the (now not too) new tools and take advantage of the viewport improvements. In fact, I would have migrated months ago if it …

  • Crystal Experiments

    I will be back with some traditional archviz (after the Kongresshalle and the Neue Nationalgalerie, time for another Berlin project). But in the meantime, here are more frivolous experiments with some of the plugins that make 3ds Max a joy to work with. This time I played with Aaron Dabelow’s amazing DebrisMaker script. Germ crystals …

  • The Secret

    Well, there is nothing very secret about The Secret. I just saw these great experiments by Peter Guthrie and thought I would have a go at it. Technically, the focus of the images is the water, which was done using a PhoenixFD Ocean texture (you can get it by installing the PhoenixFD demo) and inputing …

  • Griggles

    A few days ago, Ronen Bekerman posted some strangely hypnotic images by artist Lee Griggs. As Lee explains on his blog, these were modeled in Maya and rendered in Arnold. Lee used XGen, a technology license by Autodesk from Disney that allows the distribution and manipulation of large numbers of geometry primitives on a surface. I was …